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Planeshift magic
Planeshift magic










planeshift magic

I like that lili actually flees from bolas. I like that Kiora actually does in the face of the eldrazi. For now, not being able to just leave doesn't cheapen the experience when the going gets rough. There are so many ways they can organically take the story to provide walking to the weatherlight. Who knows how she got it, or if she has any more, or if that could be used in conjunction with the ship to grant the ability. We know jhoira has a spark or somehow gives the equivalent to Tefiri. Acquiring this ability not only restores the weatherlight back to its former status but gets the fans involved in another layer of the story. That being said, why rush to the finish line. There are a lot of story positives to having the tech available. Furthermore, planar bridges could also create escape routes in the event of an eldrazi attack. The pieces are there story wise for the ship to travel to other worlds if the story calls for it.ĭominaria is actual a legit staging ground to wage war against not only the enternals, but the phyrexia she also. Jace isn't an artificer but if you Jace and jhoira together can't build an adaptation for the weatherlight based on the plant bridges tech you're fooling yourself. Jace is fully aware of what rash I built, and may even have insight on how it works. I'm certainly not expecting it to until at least New Phyrexia gets into the multiplanar picture. Maybe it will get the ability to planeshift, maybe not. Did it lose any of the power stored within when it was rendered dormant? Is the amount of power it had originally still enough to travel to other planes despite the walls between planes now being 'firmer' after the mending?Īs for why they'd pull up the original ship, there's: Jhoira's personal attachment to the ship the decision to utilize a true artifact of history in light of the cabal seeking to rewrite said history (whereas making a new one to pass off as the original makes them little better than the cabal) difficulty getting to Shiv and acquiring enough Thran metal to forge new parts of the hull out of the material difficulty recreating the aspects of the ship's engineering that Urza had designed. The part of the ship that Yawgmoth took seriously is still there, and I predict that it will be able to go to Ravnica by the end of the story.īut how much of the power was still there? It clearly wasn't functional at the time of the ship's recovery as it required the jump start. I would argue that if it required enough changing to be more new ship than old, they would have just made a new one instead of pulling it up. I would call it more of a Car of Theseus, the engine, the power, the heart of it is still the same. THe angel just jump started it, the power was there, just dormant.

planeshift magic

With so much of the original ship having been destroyed and replaced/redone, is it truly still the ship that faced Phyrexia or is it just meant to appear like the original to give the denizens of Dominaria a well known legend to rally behind as they confront a force that wants to rewrite history? This makes it quite a bit like the Ship of Theseus thought experiment. We also witness the powerstone be restarted by Tiana, when it previously took collapsing an entire plane into it to give the ship the ability to travel the planes (prior to interplanar travel being made more difficult by the Mending). Jhoira scavenged what she could of the original, and replaced what was lost or irrevocably damaged with similar materials as were originally used. Quote from Melkor »That's stupid, Skysovereign should never be just overall better than the ship that went up against Phyrexia.ĭepends on whether you consider it to be the same ship or not. I don't understand why they do this to themselves.

planeshift magic

How does that make sense? Plus, New Phyrexia is one of if not the most iconic villains in the minds of the players, but as long as Creative insists on planeswalkers being the only ones who can planeswalk then that plot is dead in the water. In game, Jhoira, Weatherlight Captain can fight The Scarab God, but in story they cannot. It doesn't even make sense from the perspective of players not familiar with the story: you can put cards from two different planes in your deck in every format that exists, but in the story those two characters can never actually meet unless they are planeswalkers. They already have their own card type, so how much more special do they need to be? Insisting that all other forms of planar travel is now useless only serves to limit their storytelling abilities in pointless and objectively negative ways. They want planeswalkers to feel special? Fine. The only thing greater than my disappointment is my lack of surprise.












Planeshift magic